Skills

Domain
Everything you are good at has an overall Ability that influences how easily you can perform that Skill. In order to punch someone, you rely on your muscles (i.e. to perform Brawling, you rely on your Vigor). A Skill’s domain is determined by which Abilities’ modifier affects the success of an attempt.

Type
A Skill’s type determines in what circumstances the Skill is used.
 * Combat: Combat Skills are used to deal out damage in a fight.
 * Feat: Feat Skills are used to interact with the world around you. Some are combat-based, some are not.
 * Charm: Charm Skills are used outside of combat to interact with people around you.

Base Tier
A Skill’s base tier is essentially what the likelihood of success is for someone who has never attempted to do it before. It determines the absolute minimum chance your character has of succeeding without accounting for any of your build decisions.

Skills can be improved beyond the base tier by three methods: your Ability modifier; proficiencies from your Occupation and Genus; and Gains, experience from successfully or unsuccessfully attempting to use a Skill.